Google celebrates Chinese-American illustrator Tyrus Wong in a lovely homage to his paintings and animation.
Wong died in 2016 at the age of 106, but his legacy continues, especially through the inspired backgrounds he created for Disney’s “Bambi.” He was also an illustrator at Warner Bros.
When Wong retired in the 1960s, he began to create intricate kites, which he would fly most Saturdays. He also continued to paint.
- Courtney ( @harmonicacave )
Kindle brings us a little closer to the magic of Harry Potter with animated artwork in new Jim Kay-illustrated Harry Potter and the Sorcerer’s Stone.
There’s a very neat video on the Entertainment Weekly link above that fans will want to check out who are interested in the Kindle in Motion edition — currently available on Amazon for just under $10.
- Courtney ( @harmonicacave )
Youtube tutorial by Andrea Gerstmann showing some techniques used in background painting for TV animation.
We Love Wednesday — “The Elemental” by Morgana Wallace
The inspiring work of Canada-based cut paper artist Morgana Wallace shows up from time to time on art interest blogs, and for good reason: her mixed media illustrations are gorgeous. But did you know that she also posts inspiring words for aspiring artists?
Last fall, Wallace shared some encouragement on her personal Tumblr (morgana-m-wallace):
If you are interested in working with paper, don’t be discouraged, you will be rewarded with practice. Every paper cutter has their own unique style and that’s what makes it so interesting.
Though her focus in this post (read it all here! You won’t be sorry) is discussing her experience in a particular form of art, artists and animation fans alike can see this advice is not limited to just cut paper. Whatever you love to do, find your style and practice! It’s the best way to improve.
- Courtney ( harmonicacave )
Victoria Ying and Mike Yamada discuss art and growing in the craft. Some inspiring stuff here as well as good advice. Love their work too.
Victoria Ying is a visual development artist at Disney and Mike Yamada is a production designer at Disney. Their incite on working professionally and collaborating on their art is motivating.
Check out more on their blog.
Courtney Elyse at Dreamworks Studios - shot taken by Scott Klasner
Wanna hear what the inside of Dreamworks Studios was like in Burbank, California? Courtney E. has the scoop.
Why you should do iAnimate/Animation Mentor
I met with my iAnimate professor and Dreamworks Animator Bill Tessier in person a while back. For months we had only known each other through a virtual classroom, but now we had the chance to grab lunch and tour the studio that houses my dream career. In order to get onto the campus, we had to get special VIP passes (which I kept and will scrapbook eventually).
After those were made, we walked along the pathway, and it was then that I became overwhelmed and awestruck by how truly dreamlike the atmosphere was. The campus was abundant with beautiful fountains, koi ponds, exotic flowers and ivy, which weaved along the archways and around the winding paths. The main courtyard was surrounded by benches and tables (for lounging and dining), an outdoor grill and table games. The grounds themselves were filled with young brilliant people; I didn’t see one face over forty years old, but the the majority were young males in there 20s-30s.
I saw behind-the-scenes concept development for The Rise of the Guardians, which at the time I could not disclose. I also saw and met one of the storyboard artists working on The Croods. They use Cintiques, which I now desperately want for my own work, because it allows them a lot of flexibility in terms of editing and shading. He also walked me through the process of 3D animating the un-rendered layouts that he gets through the pipeline from a layout artist who basically frames and positions all the 3D models (kind of like creating a 3D version of the storyboard).
It’s his job as animator to do the in-betweens that get you from one extreme to the next. He said it can be a tedious process (sometimes spending months on the same 5 seconds of motion) only for it to be edited out of the feature film later. You gotta have a thick skin and not get too married to your work in this type of environment.
We sat and talked for a long time about the dynamic of the industry, the egos you encounter and the different types of jobs that are more in demand than others. He said grad school or a certificate program is not 100% necessary, but without taking classes after college, I would not have met him or made some valuable connections so that in itself made it invaluable. The best advice he gave me was
“Work as hard as you possibly can, do what you love, and be nice to everybody” - Bill Tessier
SO if you wanted to know is it worth it to do iAnimate or Animation Mentor… ABSOLUTELY!
- Mason to Animation / Courtney Elyse
How to get a job as an artist/ animator
Getting a job in which you can draw and animate is as challenging and as time consuming as creating drawing and animation. Whether you are new to animation or extremely well educated, it is a challenge because it is so sought after so studios have the ability to be choosey.
So where do you begin?
1. Do your homework
I’m not just talking about your literal homework…that was all practice for the real world. Your assignment…find as much out as you can about the industry you are going into. Know the difference between a work for hire, salary, temp to hire, freelance, and hourly work. There are several outlets for animating/design/ and art besides the entertainment industry, two of the most expanding being in education, interactive gaming, social media, and medical fields.
Do not limit yourself to just working at Pixar or Dream works, because you will find it difficult to break into any of those fortune five hundred companies without some serious experience and everyone has to start somewhere.
2. Get constructive criticism
Everyone is so afraid to show their work now a days, especially if the person has a reputation for being a master at there craft. However, no matter positive or negative, you need to take every word into consideration that they say, because they are experts and know what they are talking about. I once showed storyboard artist at blue sky who had over 25 years experience at Disney prior my portfolio, which I had spent most of my college life building…he flipped through all ten images fairly quickly…replied I had talent but he would rather see 100 sketches than 10 fully rendered paintings because the only thing he could learn from ten paintings is that I could paint, but to be a storyboard artist you must be able to draw anything, and quickly, vs. a painting which could take several hours and the viewer has no way of knowing how much effort went into it. So, go seek these people out. They are almost always more than likely to respond to message or email. If at all possible, find them in person. Always better to make a real personable connection.
3. Get to know companies and their culture
If your heart is set on animating, really do your research about not only what is thriving currently but which companies within that field are doing the best, which are making a comeback, and which are falling behind. It is important for your progress to note this as well. Also talking to people within the industry will give you fast insight as to how you might fare in similar shoes. I was told by a woman who worked at blue sky that it became difficult during there weeks of overtime during the summer where sometimes the workload was 80 hour weeks in which she would arrive at work around 4 am and leave at 6 pm and would only get a few hours a day with her kids and husband before having to do it all over again the next day. If your not a hard-core fast paced environment person, that doesn’t mean you can’t be an animator or an artist, it just means there is a different job for you. Other design projects take months or years to produce…maybe you rather do something that requires long term developing as opposed to fast turn around times. But you won’t know that until you get to know people and see what they say, and than ask yourself “could I do that?” “do I want to do that” “how good would I be with that”
4. Think outside the box when applying to jobs
Everyone that knows me knows I am creative, but they also know my creative ways of getting jobs. How do you ask? Call it being open-minded and unafraid of rejection, but I choose to look on craigslist and linked in every day. Why? Word of mouth often travels faster than ads; because ads usually cost companies money and the second they go up they are bombarded with hundreds of emails. Look not only in the creative classifieds, but in other ones that are related such as television/ entertainment, or art/design…you will be surprised sometimes you will hit gold.
Linked in also is huge! If you are impatient with waiting to be discovered as I was, you will start recruiting recruiters and headhunters yourself. If not just them, you will also recruit people within the industry you want to be a part of. It is really important because in entertainment especially, it’s all about who you know so name recognition may help you, either by being associated with people or by being a big deal all by yourself. You will be surprised sometimes when an art director or a big shot producer sees your stuff and likes it. It is possible; you just got to get out of your shell and show them your serious!
5. Sell yourself
Sounds like this is a negative thing right? Not really…because lets be honest, if you can’t tell someone with full confidence why you are going to make them money, why would they invest in you and your talent? Put yourself in there shoes…if you were hiring an artist or animator…what would you need to hear in order to consider them? What would you need to see? What is of value to you in your employees…? Once you answer that, become those things…present yourself like you fell out of the sky as the answer to all there artistic needs. #1 out of everything though, let the work speak for yourself…and than when asked speak about the work. Don’t mess up the order because these guys can quibble about how great your art is with you all they want but they are there to find the most profit with the least amount of risk. And nothing refutes risk quite like a badass portfolio and a great track record of completing assignments.
6. Portfolio evaluations
Every two years, you should be creating a new portfolio. You are not the same person you were when you were in college, and the only way your work will evolve is if you push yourself further. But this is a little bit different than that. So make a new portfolio, and keep in mind what others are submitting. There is a blueprint as to what these companies look for and they are all different. Find out what it is and get to work. If you wouldn’t frame it on your wall it probably shouldn’t go in. It’s okay to be picky and if you are unsure ask a stranger.
7. Wear more hats
Companies want multi-talented employees because it saves them money and it makes it easier to have in house people solve problems than to further recruit assistance because they know you are capable. So be sure to advertise that you are not only a master artist but you also learn programs quickly and you are good at writing. You will make waves and spark more interest and admiration from your coworkers if you take on multiple tasks outside of your job description. The extra brownie points won’t hurt you.
8. Social media
People can’t hire you if they don’t see you. Social media is becoming a new inexpensive way to market your self as an artist. USE IT! There is a huge following of animators and artists in the entertainment business on tumblr AND blogger so go friend them, see what they are up to, what they post about, how they describe there work flow and daily lives, and get yourself hooked into a new community. I will never forget the day that the head of Disney Storyboard department Paul Briggs started following and commenting. Sure enough we linked up via linked in and he invited me out to Disney studios for a tour anytime I am in the area and gave me some expert advice I wouldn’t have gotten otherwise. Seriously…get blogger if nothing else. Facebook pages also a plus.
9. Practice
Some people complain that you can’t afford class or have a lack of supplies. And yes, you know it can get expensive but honestly the only one keeping you from moving forward is you. Go to the park, the store, a café…there are free models everywhere. Any scrap paper napkin and pen will do. Just practice. Doesn’t need to be final rendered works. People back in the day before computers had such fewer resources and they pioneered ways to create depth and motion that nobody else has. If they can do it without the internet and fancy supplies so can you. But if you have or need the internet, LYNDA.com has great tutorials. If your aim is more for 3D animating, you will need Maya…but student versions are often available for reduced prices and are just as good. There are lots of free tutorials out there so paying 50 grand for a year of school is often not necessary.
10. Don’t give up
This is the biggy! True story I’m going to tell you, my first year out of school was HARD! I had a dream of going to grad school in Cali for animation and landing my dream job within just a few years out of school. But I learned that the world had another plan for me.
I was doing animation mentor and balancing a fulltime design job. It was a lot of new programs to learn and I was getting burnt out…so I quit my job, thinking that was the reason that I wasn’t exceling in 3D animation. I learned that wasn’t the issue either. I didn’t pass my class so they placed me in the same fundamentals class again. I was starting to get frustrated. I dropped out after three weeks and with little advancement in my skills…and I realized I didn’t feel like an artist anymore. I felt very lost and in place of my passion was anxiety from not only quitting my job to advance, but also by not advancing. Did that make me a loser, a quitter…was everyone right that I was destined to be a starving artist?
Something snapped and I said…”NO” this is not going to be it for me. I did not work my whole life for this to stop here. So
I applied for hundreds of jobs, everyday searching, redid my resume, created new work comps for every interview or inquiry. I was hunting…and than I started hunting in NYC…and landed four interviews in one week. To which I received two offers, and to one which I accepted.
If You’re Not Following @Sketch_Dailies You’re Missing Out

Isaac Orloff, “Black Beard”
Created by Isaac Orloff, who is himself a great artist, Sketch_Dailies is a twitter account designed to inspire artists with daily challenges. Each day at 11:00AM PST, a new challenge is posted. Thousands of artists try their hand at the challenges, and when they @reply to Sketch_Dailies and hashtag the name of the challenge, their pieces can be retweeted by Sketch_Dailies.

Lissy Marlin, @LazyFish11 on twitter; “Bonnie and Clyde”
The twitter account is generating quite the following, promoting community among artists and fans of art alike. The amount of work, and the quality is staggering. It’s amazing to see what a hub of art this has created on the internet, and with the ability of quick communication through twitter, it’s really egging artists on to grow as individuals, and also to inspire each other.

Pernille Ørum, @pernilleoe on twitter; “Jessica Rabbit”
This week is “Outlaw Week” on Sketch_Dailies. You can check out the stellar art pieces already contributed by going to the account, and there’s still time to participate in this week’s challenges! Many artists contribute a day or two late and still get a retweet by Sketch_Dailies, so don’t be shy. And for those of you who just love inspiring, colorful, and textured art, be sure to take a look!

Matthew Beakes, @MatthewBeakes on twitter; “Black Beard”
I myself am very inspired by the work on Sketch_Dailies and plan to participate soon, if not sometime this week!

Amanda MacFarlane, @lifeanimated on twitter; “Maleficent”
I’m really looking forward to seeing more and becoming involved! I’ll be watching Sketch_Dailies…daily.




